Honor of Kings is one of the most successful MOBA’s ever created. Millions of players around the world are enjoying the battle experience through some of the coolest champions ever made.
Today we bring you one of the coolest tank heroes, which you can choose alongside other Honor of Kings character classes – Assassin, Warrior, Mage, Archer, and Support.
Dharma is an Indian monk from Southern Ancient India. Mahayana Buddhism is quite successful when practiced. Following its arrival in China and Turkey, the Northern Wei Dynasty progressively spread Mahayana Buddhism in Luoyang and Lushan. Later, he gained popularity and was sought after as a Zen ancestor by the Zen of China and Turkey.
Dharma rose precisely as a result of Zen’s later position. In addition, he unlocked the mountain at the fabled Songshan Shaolin Temple. As a result, the people lavished the magician with magical aura. He claimed that one of the ways he controlled the magic was the legend of crossing the river.
Matra Heart (passive): Bodhidharma gets a bodyguard on each release of a skill, adding 80 physical defenses each stack and stacking up to three layers; if the skill hits the target, the next two normal attacks will have an attack speed boost of 100% and extra damage. (physical bonus of 30%) Physical harm and 60 health are restored.
Dharma gets stronger and can withstand greater damage because to passive skills. Higher output is possible when using skills in conjunction with general assault.
Matra – No Phase: Dharma charges forward and delivers a punch that hits the target for 0.5 seconds and deals 200/240/280/320/360/400 (+100% physical bonus) physical damage.
This is a crucial Dharma displacement ability. It can be used to pursue and flee. The enemy can be kept and the effect may be controlled.
Matra – Ming Wang: Dharma rapidly delivers five blows in the designated area. Punches have an effect of []/120/135/150 (+33% physical bonus) Physical damage and a 20/28/36/44/52/60 reduction in the target’s physical defenses, stacking up to five for five seconds. This is Dharma’s primary area of expertise. It is preferable to use the damage after subduing the adversary.
Matra – Purdue (ulti): Dharma delivers a powerful punch in the designated direction, doing 150/225/300 (+65 percent of physical bonus) physical damage to foes in the area and repelling them in that direction while they are flying. During the procedure, touching the edge of the landscape will again result in 225 physical damage (+97% of the physical bonus) and 1.5 seconds of vertigo.
Mantra-Purdue will be released once more if the adversary is successfully pushed back to the edge of the terrain. Moto kicks, dealing 150/225/300 (+65% of physical bonus) damage in the direction indicated. Opponents on the path take physical damage in addition to extra damage that deals a target damage equal to 20% of his health.
Try to fly the opponent to the edge of the terrain so you can knock them out of it and activate Big Move 2, which does slashing damage.
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