Every year, Valve releases a battle pass that updates the game’s content for Dota 2 players worldwide and serves as a means of crowdsourcing the International, the game’s biggest tournament.
According to Esports Earnings, TI has held the top six slots on the list of the biggest total esports prize pools since TI5 in 2015 as a result of this semi-fundraising strategy.
For example, TI10 is the first $40 million esports event ever, a significant increase from the $1 million prize pool of TI1 in 2011, when Dota 2’s competitive scene was just getting started.
The Battle Pass
The release of TI11’s battle pass on September 1 as opposed to the customary May to June window indicates that it is operating on a different schedule than some of the other recent versions of Valve’s Dota money maker.
This is because the 2022 model is divided into Part I and Part II, with the latter being released after TI11 concludes. This is due to a shift in how the content is being generated.
This is an essential point to mention as well because TI11 will last for the majority of October and the difference in release dates won’t give the community much time to really test the limits of past records. However, “number go up,” and this is a tracker for the total amount raised for The International 2022.
The Numbers Are Going Up
Before getting into specifics, it’s crucial to understand how those modified dates affect the TI11 prize fund.
The 2022 battle pass’s first phase will last from September 1 to November 2. During that period, Level Bundles and Battle Pass purchases will all contribute 25% to the TI11 prize pool, with no maximum amount allowed.
Since TI1 in 2011, Valve and the community have worked under the principle of a 25 percent pay-in, which has allowed TI to surpass its own prize pool record every season. However, there is a catch this year.
On Nov. 2, when Part I of the battle pass expires, Valve will likewise stop making payments to the prize fund for TI11. On Nov. 3, Part II will go live, bringing Dota gamers even more stuff to enjoy. However, none of the purchases made in Part II will be used to support the competitive scene.
With many fans believing that Valve is withholding material from Part I to increase the value of the second part of the battle pass so that the firm would make more without a portion being “siphoned” by TI, this has sparked its own set of discussions and talking points in the community.
TI11’s prize pool has nevertheless earned more over $6 million in less than 24 hours since the battle pass’s introduction, keeping it on course to surpass that of earlier competitions. There is always a potential that the $40,018,195 total from TI10, of which $38,418,195 was contributed through battle pass contributions, will be surpassed.
The total prize money for TI11 , with regular updates when new benchmarks are reached: September 17th – $11,091,022