The next Overwatch 2 beta is approaching and our team is excited to welcome Xbox and PlayStation players to get to know Junker Queen and Rio, as well as the various balance changes in the game. Community feedback is an essential part of the testing process, as it reveals things we need to change and brings us one step closer to the launch of Overwatch 2. Before we start the next beta, we want to share with you some of our goals to let you know what we will focus on and to help you get the most out of your experience.
In this beta, Xbox and PlayStation players will enjoy Overwatch 2 for the first time; in this way we will test the game’s servers by greatly increasing their capacity. This will help us to check server performance and usage while for the first time we run various tests on the Overwatch 2 platforms.
We will keep an eye out for bugs and performance issues that occur, so we will polish the game and give you the best possible experience during the beta and later at launch. In this part of development we will consider all of your feedback, as this will help us improve the quality of our work, so we look forward to your feedback as we continue to work towards finishing the October 4 release.
Design goals and game balance
Between this test and the previous one we applied different changes that will have an impact on the gameplay. For example, we removed the speed boost from the damage role passive and replaced it with a new passive that allows damage heroes to keep up to 30% of their maximum skill load when switching to another damage hero. We are closely watching the way you play the different roles and paying even more attention to the performance of the support role to address your feedback before the game launch.
For now, the team is still working with different ideas, designs and testing new skills that we can implement on existing support heroes; an example of this will be major changes for Moira coming in the balance update of this beta.
The Advance mode also changed a bit during the last weeks, as after reviewing your feedback, we decided to add two minutes to the reserve time. This way, the game will be extended from eight to ten minutes and both teams will have a little more time to take TS-1 to the end.
Over the past few weeks we have received many requests for a competitive experience in the beta. While we continue to focus on implementing a redesigned competitive experience for launch, we decided to enable a partial ruleset that will allow teams to play the full maps while maintaining the option for fills in case any player disconnects.
Continuous communication with our community
As with the first beta, we plan to address balance changes and explain to our players what we are doing and the reasoning behind these decisions.
Stay tuned and don’t miss the details we’ll be sharing about other topics as we get closer to the launch of Overwatch 2 on October 4. Thank you for being part of this adventure, and we’ll see you in the second beta!