Honor of Kings is one of the most successful MOBA’s ever created. Millions of players around the world are enjoying the battle experience through some of the coolest champions ever made.
Today we bring you one of the coolest archer heroes, which you can choose alongside other Honor of Kings character classes – Assassin, Warrior, Mage, Tank, and Support.
Marco Polo’s Story
Marco Polo was a Venetian trader during the Middle Ages. He landed in China during the Kublai Khan dynasty, the same time that both his father and uncle traveled to the East for business. While journeying to numerous other locations, he traversed the desert and the Pamir Mountains before arriving at the Yuan Dynasty’s capital through the Hexi Corridor.
Additionally, he was rumored to have met Kublai Khan and to have accepted positions of authority throughout the Yuan Dynasty. Thanks to the riches brought back from the East, he prospered after he returned to Venice.
He was later taken during the conflicts between Genoa and Venice. He penned the renowned Marco Polo Travels while incarcerated by dictating his knowledge of the East to a prisoner writer. “The Travels of Marco Polo” significantly widened Europeans’ understanding of the East, enhanced their imagination of the region, and stoked their desire for it.
Some people, however, also questioned the validity of the travel documents. The renowned Great Wall, for instance, was not mentioned in the travelogue. However, given that the Great Wall was a spoken travelogue, it was natural that it had been lost entirely during the Yuan Dynasty.
Marko Polo’s Abilities
Chain Reaction (passive): For every typical attack, Marco Polo makes two shots. 70% of the physical bonus point is hit by the first shot, while 40% is produced by the second shot. In contrast to other AD Carry, Marco Polo has a unique point that allows him to do greater damage with each strike.
Gorgeus Revolver: Marco Polo increases its moving speed by 10% while firing continually in the designated direction. 140/154/168/182/196/210 (+12% physical bonus) point physical damage is dealt with each hit. Each blow activates. The magic ball effect of the general attack will return 10 energy. The quantity of bullets launched by the skill will change depending on the increased attack speed. The number of bullets is 5/7/9 when the attack speed is 0/75%/150%. Since Marco Polo uses energy, it can commonly be used to cut the line when it is on the line. Make sure to choose the proper talents’ directions when utilizing this skill, and try to position yourself such that every bullet hits the adversary. You can select greater attack speed items while choosing your outfit because the attack speed will determine how many skill shots you can fire. You can better fill the skill damage when the opponent is pursuing you.
Roaming Gun: Marco Polo makes a swift movement in the desired direction. Within the next three seconds, regular attacks become wandering shots. Each shot deals spell damage worth 35/41/47/53/59/65 points (+11% physical bonus). The versatile displacement abilities of Marco Polo can be utilized to pursue targets, flee, evade targets, and traverse obstacles. It can also be utilized to boost attack damage in a safe environment because of the added physical damage that follows the spell.
Fever Barage (ulti): When attacking, Marco Polo increases his movement speed by 10% and deals 200/250/300 (+30% physical bonus) physical damage while dumping ammunition all over the place. Barrage can cause the impact of the standard strike. The skill is impacted by increased attack speed. When the attack speed reached 0/75%/150%, the shooting barrage wave number was 5, 7, or 9; Marco Polo’s passive abilities include an increase in movement speed and damage of 20% and 25% while opposing heroes are nearby;
The damage that the talent deals can be increased by choosing equipment with a higher attack speed for the Outfit. Because of the AOE skill, entering the field when the correct equipment is building might cause high AOE damage, yet doing so is necessary for the skill release process. Pay close attention to your ability to retreat from opponent skills.